I think this was more of a late 90's game, but I remember there was this one top-down space ship shooter that was supposed to take place in your own PC. It took filenames from your own PC and made them into enemies. I can't remember the name of it though. It's one of those weird games that occasionally pops into my head.
Mr Bean Ps2 Wii Pc Ds Games Downloadl
For some reason that specific game comes up a lot in discussions about obscure PC games. I pirated it from Reflexive many moons ago. There were several games in the series. I think part of what made it stand out was the fact that it was much more violent than the other casual games it was often featured alongside of.
I don't know a lot of obscure games, to be honest! Retro gaming pretty much sums up almost my entire gaming tastes, but I usually tend to play historically significant releases, rather than little known games. I think Gunman Chronicles might fit the bill, though, even if you'd probably be aware of it if you've got some experience with Half-Life mods.
They are often considered the "European LJN", where they produced some of the worst licensed shovelware games ever made, based on then popular books, TV shows and movies, with each game having extremely lower budgets, bad graphics, unresponsive controls, crappy compressed video clips, no pre-release quality control and extremely poor grasp of the source material.
Little Britain: The Computer Game (Also known as Little Britain: The PC Game on the title screen, and released on PS2 and PSP as Little Britain: The Video Game) - a 3D Mini-Game collection released in 2007. It featured a variety of characters in mini-games and received very negative reviews, being referred to by some as one of the worst games ever made. It even features both a crappy Tetris and Columns rip-off set at a party and even a crappy Pac-Man rip-off set in a grocery store.
Ocular Ink is another game I loved as a kid. I remember downloading it from a service that was basically like Steam but for freeware and indie games. (It wasn't Desura, looks like it predated that.) Unfortunately I can't remember the name of it.
The Arcade - a Europe-exclusive collection for PS2 and PC published by Liquid Games and developed by Ivolgamus UAB in 2005 with ten games heavily inspired by classical titles, with modern graphics and sound.The games are:
IDKFA and the ATTE series, both by Aleksander Trojanowski, which was a series of Doom fan-games released in 2001 and 2002, which reused assets from Doom and Hexen among other games such as Witchaven, all using a custom engine. Release dates for these games are as follows:
The following is a list of video games developed and published by Sega. Included are all games published on their own platforms as well as platforms made by other manufacturers and PC. It does not include games made by third parties on Sega's platforms. Also included are games licensed by Sega, where they are involved as an IP holder but not otherwise. The corresponding year of each game refers to its original release year, localizations of titles can release years later.
This is a list of games for the Sony PlayStation 2 video game system. Title names may be different for each region due to the first language spoken. The last game for the PlayStation 2, Pro Evolution Soccer 2014 was released on 14 November 2013.
The third title in EA's action-adventure Harry Potter franchise, it has a unique feel and gameplay, with elements not present in any other game of the franchise, including a camera of a 3D environment that is not player-controlled and a system in which previous levels can be played again at will. Due to higher-quality graphics in comparison to previous Harry Potter video games,[1] characters more closely resemble their movie counterparts. It was also the first Harry Potter game to feature a multiplayer mode.
Much to many fans' anger and disappointment (as voiced on such community review sites as Gamespot.com), there is no RPG iteration, unlike with previous titles. Some also criticised that the PC version is not different from the others, unlike previous games. However, the Game Boy Advance version is different.
Unlike all other 3D games in EA's Harry Potter series, the camera is not directly controlled by the player(s); instead, it merely follows their movements. The PC version is keyboard-exclusive, not using the mouse at all, which is also unique.
The Konami Code (コナミコマンド, Konami Komando?, lit. "Konami Command") is a special combination of buttons that appears in several Konami games. It was widely popularized due to its inclusion in the NES home version of Contra (1988), where it allowed the player to obtain 30 free lives. Since then the code has become part of popular culture in general, even appearing in many non-Konami games and diverse media, such as clothing, advertisements and non-gaming related software.
Despite this unique combination, there are plenty of games out there that are similar to Fall Guys. None are exactly like the popular game of the summer, but they all pull elements that could scratch a particular itch for players. From platforming to mini-games and physics-based fun, there are plenty of games like Fall Guys people can try.
Devolver Digital has a strong line-up of games they have published. Fall Guys isn't the only game by them that involves platforming and adorable characters. Pikuniku is a puzzle-adventure game where players are Piku, a creature who lives in a cave who travels to a nearby village.
The bean-shaped characters of Fall Guys are very unique, but there are games that also use similarly silly player designs as its appeal. Take Among Us as a prime example. As very round astronauts, four to ten players must work together to prepare their spaceship for takeoff.
What's the opposite of a bean? How about sticks? Stick Fight is true to its name. It's a fighting game that pits up to four stick figure players against each other in a physics-based combat system. With over 100 different levels, each fight takes place on a random stage with specific weapons dropping for players to pick up.
Compared to many other popular multiplayer games, Fall Guys isn't meant to be taken very seriously as it is mostly a lot of silly fun. Another battle royale that embraces silly, ridiculous mechanics is Totally Accurate Battlegrounds.
Back to the party genre front, knocking out people is the premise of Pummel Party. In the game's main board mode, the goal is for players to move around the board and collect items and weapons that will help them progress through the board and the mini-games.
All the while, players need to target each other and knock each other out by using these tools of destruction. Mini-games vary from straight-up knockout rounds to buried treasure hunts. Up to eight players can play at once, but the game can be played with bots as well.
This is a top-down battle royale where players take on the role of an animal as they fight 63 other competitors to survive the safari park and be the last creature standing. Unlike other battle royale games, Super Animal Royale also has some lore that players who take the time to chat with NPCs on the map can learn quite a bit about.
Chris Birsner is a writer and journalist who most recently worked as an editor at Anton Media Group on Long Island. He is a 2018 graduate of Hofstra University. He enjoys playing Nintendo Switch, PlayStation 5 and PC games, along with going back and playing classic PlayStation 2 and Wii games.
Namco Museum (ナムコミュージアム/Namuko Myūjiamu) is a series of video game compilations containing games created by Namco during the 1980's and the early 1990's. Namco started the Namco Museum compilations on November 22nd, 1995 for the original Sony PlayStation, and they continue to this very day. The series has seen some growth and some decline, some good entries and some mediocre entries, but the series continues, and has appeared on many consoles from the 5th generation onward, even getting its own dedicated handheld mini system.
The game features a robust amount of history of the games presented and memorabilia and bonuses in a large museum (hence the name) and features emulations of the games using JAMMA emulation. Some games look a bit different from their actual arcade counterparts due to the limited resolution of the PlayStation, like Pac-Man and Galaga. Some games also sound different compared to their arcade counterparts, such as Pac-Man sound effects (Pac-Dots, Power Pellet, etc.) and the music of Toy Pop.
Like its predecessor, the game presents a large amount of memorabilia and history of the games, within a large museum. The museum is no different from it's predecessor, aside from the fact that the weather outside is different (sunset, rather than midday), and anything relating to the games included has been changed to accommodate for the difference in game library. The collection still uses JAMMA emulation to faithfully recreate the games, which indeed look faithful. Most differences between the original arcade games and these emulations are minor, aside from screen position being changed to accommodate for the PlayStation and it's limited resolution.
There is also a glitch which prevents Dragon Buster from properly displaying the high score like the other games while being played. The high scores can be seen in the record book, however, so it's more so a minor inconvenience. This glitch occurs in every region.
Like its predecessors, the game presents a large amount of memorabilia and history of the games, within a large museum, however the museum has been redesigned, and the layout of the museum has been changed, along with the game library. These changes bring a new lobby, a new main hall, multiple floors, newly designed rooms for specific art assets and the sound test, and even specially designed hallways towards the game room (i.e. exhibit halls), which are now related to the game itself, rather than just a generic hallway. The cabinets also continue to be recreations of the Japanese cabinet, even in the North American or PAL versions of the game. The game also continues to use JAMMA emulation for the games, recreating them as faithfully as possible for the target platform. Most differences between the original arcade releases and how they are presented here is screen sizes and sound (music in Phozon and Ms. Pac-Man are slightly different sounding). 2ff7e9595c
Comments